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//
/// \file B1/src/ActionInitialization.cc
/// \brief Implementation of the B1::ActionInitialization class

#include "ActionInitialization.hh"

#include "EventAction.hh"             //包含EventAction头文件，将在此指定
#include "PrimaryGeneratorAction.hh"  //包含粒子源头文件，将在此指定
#include "RunAction.hh"               //包含RunAction头文件，将在此指定
#include "SteppingAction.hh"          //包含SteppingAction头文件，将在此指定

namespace B1
{

    //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
    /// 定义master线程
    void ActionInitialization::BuildForMaster() const
    {
        //指定其为Geant4程序的RunAction
        //由于master线程不运算，只需指定RunAction即可
        auto runAction = new RunAction;
        SetUserAction(runAction);
    }

    //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

    void ActionInitialization::Build() const
    {
        /// 一般在多线程中使用，非多线程程序可直接在main函数中指定上述对象，方法与材料的指定方法相同
        ///由于worker线程需要运算，需要指定所有运算相关的程序内容

        // 指定本次Run中粒子源(PrimaryGeneratorAction);
        SetUserAction(new PrimaryGeneratorAction);

        // 指定在本次Run中，Run的初始化/开始/结束的所有操作。(RunAction);
        auto* const runAction = new RunAction;
        SetUserAction(runAction);

        // 指定在本次Run中，每一个Event的初始化/开始/结束的所有操作。(EventAction);
        auto* const eventAction = new EventAction(runAction);
        SetUserAction(eventAction);

        //创建 SteppingAction类
        //将本次Event的EventAction类的指针 -> 传入SteppingAction，
        //为下一步SteppingAction与EventAction连接做准备
        auto* const stepAction = new SteppingAction(eventAction);
        SetUserAction(stepAction);
    }

    //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......

}  // namespace B1
